Worlds/Zone/Tutorial
Zone
I) introduction
Zone is a futuristic 2D battle server. You can choose a team and a class and directly enter the battlefield. Each planet offers a different style of game play.
II) Keys
The keys used are the red keys.
Battle keys
The directional arrows (high, low, left and right-hand side) are used to move.
The A Key(Q for the Qwerty keyboard) allow to post the menu.
For activate weapons, use the key S or SPACE. For shoot, use the key S or SPACE
The Q key(A for Qwerty) has different use:
- to crawl to not located by the enemies.
- to pull an object towards yourself.
- And last use, to carry an object.
keys of discussion
In the game, press on the key to speak with your allies or your enemies.Use ENTER to send the message.
The F7 key allow you to read personal messages sent to you.
Screen keys
The R key allow you to activate/desactivate the detection of enemies and allies…
The M key allow you to activate/desactivate the mini-map.
The C key allow you to activate/desactivate the mini icon of death.
The N key allow to display the name of the players.
The ESCAPE key allow to leave the game.
III)Weapons
Weapons fo Zone :
Explosives :
Proximity Mines
Type: Mine
Hands: 1
Ammo: proxmines (in shop)
Freezing: 0.85 secs
Power: 32 hp
Comments: Explodes if enemies come close to it, after 10 minutes it also hurts team members
grenades
Type: Grenade
Hands: 1
Ammo: grenades (in shop)
Freezing: 0.85 secs
Power: 75 hp
Range: Short, small explosion
Speed: 12 tiles/sec
Variance: 30 degrees
Comments: Explodes on impact
Frag Grenades
Type: Grenade
Hands: 1
Ammo: fraggrenades (in shop)
Freezing: 0.85 secs
Power: 30 hp
Range: Short, big explosion
Speed: 12 tiles/sec
Variance: 30 degrees
Comments: Explodes on impact
Gas Grenades
Type: Grenade
Hands: 1
Ammo: gasgrenades (in shop)
Freezing: 0.85 secs
Power: 5 hp, poison
Range: Short
Speed: 12 tiles/sec
Variance: 30 degrees
Comments: Poisons enemies, lasts 15 seconds, can be destroyed with grenades
heavy weapons
Mortar
Type: Missile
Hands: 2
Ammo: 40mm grenades
Freezing: 1 sec
Power: 32 hp
Range: Long, big explosion
Speed: 6.5 tiles/sec
Variance: 60 degrees
Comments: Explodes on impact
Gravitron
Type: Gun
Hands: 1
Ammo: 20 energy points
Freezing: 0.85 secs
Bullets: 7
Power: 4 hp
Range: Middle
Speed: 18 tiles/sec
Variance: 60 degrees
Rocket Launcher
Type: Missile
Hands: 2
Ammo: rockets (in shop)
Freezing: 1.5 secs
Power: 25 hp
Range: Long
Speed: 15 tiles/sec once accelerated
Comments: Follows enemies, only works from bases on Iricia, explodes automatically after a few seconds
Ice Cannon
Type: Missile
Hands: 1
Ammo: 30 energy points
Freezing: 1.2 secs
Range: Long
Speed: 15 tiles/sec once accelerated
Comments: Freezes enemies for 8 seconds
Guns and Machine-gun
AP Pirces
Type: Pistole
Hands: 1 or dual
Ammo: 45mm
Ammoclip: 16
Freezing: 0.65 secs
Bullets: 2/4
Power: 9 hp
Range: Middle
Speed: 12 tiles/sec
Variance: 25 degrees
AP ripper.45
Type: Pistole
Hands: 1 or dual
Ammo: 45mm
Ammoclip: 12
Freezing: 0.6 secs
Bullets: 1/2
Power: 20 hp
Range: Middle
Speed: 12 tiles/sec
Variance: 20 degrees
Crossbow
Type: Gun
Hands: 1
Ammo: darts
Freezing: 0.25 secs
Bullets: 1
Power: 18 hp
Range: Long
Speed: 22.5 tiles/sec
Variance: 12 degrees
Comments: Poisons enemies
DH 18
Type: Pistole
Hands: 1 or dual
Ammo: 9/10 energy points
Freezing: 0.6 secs
Bullets: 2/4
Power: 12 hp
Range: Middle
Speed: 15.5 tiles/sec
Variance: 20 degrees
G 18
Type: Pistole
Hands: 1 or dual
Ammo: 45mm
Ammoclip: 10 16
Freezing: 0.15 secs
Bullets: 1/2
Power: 8 hp
Range: Short
Speed: 15 tiles/sec
Variance: 30 degrees
Enchenced puslar
Type: Gun
Hands: 2
Ammo: 8 energy points
Freezing: 0.25 secs
Bullets: 4
Power: 5 hp
Range: Middle
Speed: 18 tiles/sec
Variance: 0
Er beamer
Type: Gun
Hands: 2
Ammo: 5 energy points
Freezing: 0.2 secs
Bullets: 2
Power: 6 hp
Range: Middle
Speed: 18 tiles/sec
Variance: 12 degrees
goonadier
Type: Gun
Hands: 2
Ammo: slime
Freezing: 0.45 secs
Bullets: 1
Power: 10 hp
Range: Short
Speed: 8 tiles/sec
Variance: 30 degrees
Comments: produces slime on the ground which hurts and poisons enemies
KR 90
Type: Gun
Hands: 2
Ammo: 24 mm
Ammoclip: 24
Freezing: 0.45 secs
Bullets: 3x1
Power: 10 hp
Range: Middle
Speed: 15 tiles/sec
Variance: 25 degrees
KV 24
Type: Gun
Hands: 2
Ammo: 24 mm
Ammoclip: 20
Freezing: 0.2 secs
Bullets: 1
Power: 14 hp
Range: Middle
Speed: 15 tiles/sec
Variance: 25 degrees
LR pulsar
Type: Gun
Hands: 2
Ammo: 5 energy points
Freezing: 0.3 secs
Bullets: 1
Power: 15 hp
Range: Middle
Speed: 18 tiles/sec
Variance: 0
Shotgun
Type: Gun
Hands: 2
Ammo: 12 mm
Ammoclip: 2
Freezing: 0.65 secs
Bullets: 7
Power: 9 hp
Range: Middle
Speed: 15 tiles/sec
Variance: 25 degrees
SMG
Type: Gun
Hands: 2
Ammo: 12 mm
Ammoclip: 25
Freezing: 0.15 secs
Bullets: 1
Power: 9 hp
Range: Middle
Speed: 15 tiles/sec
Variance: 15 degrees
Melee weapons
Combat Knife
Type: Melee
Hands: 1
Ammo: 6-8 energy points
Freezing: 0.5-0.6 secs
Power: 13 hp
Range: Short
Electron
Type: Melee
Hands: 1
Ammo: 2 energy points
Freezing: 0.4 secs
Power: 20 hp
Range: Short
Muramasa
Type: Melee
Hands: 1
Ammo: 15 energy points
Freezing: 0.5 secs
Power: 20 hp
Range: Middle
Plasma Sabre
Type: Melee
Hands: 1
Ammo: 8-15 energy points
Freezing: 0.7 secs
Power: 24 hp
Range: Middle
IV) Worlds
Il existe 5 mondes différents.
1) Wild Cross
Wild cross is a capture the flag map. Teams will keep the ennemies flag and drop it to them HQ.
2) Guild Wars
A more tactical map for Zone, as class selection depends a lot on what you do to overcome the enemy. This map is an elimination style map, meaning once you are dead you cannot return until the next round. There are new classes such as the engineer, which is the only class able to drive hover bikes and mechs. The map also utilizes the Dark and Light side classes from the previous map "Zone Wars". These classes are the same as before, but the darkside powers now have a grenade launcher. There are a special type of Scout and Medic on Gwars. The medic supports a blaster which can bounce foes about to knock them away and the Scout has the lavagun and dartgun. There are 2 teleports to the lava caves, where only melee weapons are only allowed. This makes things a lot more instense if there are only a few on your team left. Also, some nice particle effects are used in the caves. The Events Team can restrict the teams to special guild names, so that it is possible for guilds to compete against each other, or one guild can compete against the server.
3) KOTH
A classic king-of-the-hill map, up to 4 teams can take part in the battle for the center of the map. If one team has more players standing in the middle than the currently leading team, then it will take over the map. The first team that is protecting the hill for four minutes wins the round. The losing teams will get some time bonus in the next round, for balancing team strength. The Events Team can restrict the teams to special guild names, so that it is possible for guilds to compete against each other.
4) Iricia
Conquer all bases - take over the five bases and your team will win. The main base (Base1) is located at the northen region of the map, it is the base people mainly seek for domination as team members of whoever own the base are able to teleport there using their HQ. This is the most famous map since it allows quite long and challenging battles.
5) sparring
This is a newer map that was added to replace Alpha. The Spar Arena is composed of two sparring areas and a practice area. The sparring areas are set up so you and another player can enter and spar with each other. The practice area is an area where you and others can go in and battle the practice bot.