Worlds/Zone

Zone is a futuristic 2D battle server. You can choose a team and a class and directly enter the battlefield. Each planet offers a different style of game play. The goal is to beat the enemy by conquering their bases or by finding all flags and bringing them back to your base.

You can use one of the numerous futuristic weapons such as laser guns and plasma sabre, or use the wide collection of pistoles, riffles and grenades to overthrow your enemy. Additional weapons can be bought for in-game currency in the dropships or gained in events.

On most maps you can also find vehicles such as hover bikes and mechs, which offer protection and powerful arms or let you faster access other parts of the map.

You need to play strategical to be successful - you can use mines for defense, start your jetpack to fly over walls, place boxes to block the path for the enemy or choose the medic class and heal your team members.

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Maps

There are sevaral different maps on Zone. Each map has its own set of rules and unique style of game play.

Iricia


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Conquer all bases - take over the five bases and your team will win. The main base (Base1) is located at the northen region of the map, it is the base people mainly seek for domination as team members of whoever own the base are able to teleport there using their HQ. This is the most famous map since it allows quite long and challenging battles.

Spar Arena


This is a newer map that was added to replace Alpha. The Spar Arena is composed of two sparring areas and a practice area. The sparring areas are set up so you and another player can enter and spar with each other. The practice area is an area where you and others can go in and battle the practice bot.

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Wild Cross


A deathmatch map - the last survivor wins. There is a time limit, the game ends drawn when the time runs out and there is still more than one player alive.

Members of the Events Team can change the rules, like specifying which weapons are allowed. On this map most events for event items are held.

Guild Wars



A more tactical map for Zone, as class selection depends a lot on what you do to overcome the enemy.
This map is an elimination style map, meaning once you are dead you cannot return until the next round. There are new classes such as the engineer, which is the only class able to drive hover bikes and mechs.
The map also utilizes the Dark and Light side classes from the previous map "Zone Wars". These classes are the same as before, but the darkside powers now have a grenade launcher.
There are a special type of Scout and Medic on Gwars. The medic supports a blaster which can bounce foes about to knock them away and the Scout has the lavagun and dartgun.
There are 2 teleports to the lava caves, where only melee weapons are only allowed. This makes things a lot more instense if there are only a few on your team left. Also, some nice particle effects are used in the caves.
The Events Team can restrict the teams to special guild names, so that it is possible for guilds to compete against each other, or one guild can compete against the server.

KOTH


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A classic king-of-the-hill map, up to 4 teams can take part in the battle for the center of the map. If one team has more players standing in the middle than the currently leading team, then it will take over the map. The first team that is protecting the hill for four minutes wins the round. The losing teams will get some time bonus in the next round, for balancing team strength. The Events Team can restrict the teams to special guild names, so that it is possible for guilds to compete against each other.

Links

Zone Community page.

Weapon Guide

Zone KnowledgeBase - FAQs, How-To, Troubleshooting

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